Difficulty Scaling (2024)

Difficulty Scaling (1)This article may need cleanup to meet quality standards.

Please help improve this if you can. The Discussion page may contain suggestions.


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.

Contents

  • 1 Hazard Levels
  • 2 Normal Scaling
    • 2.1 Resistance Scaling
    • 2.2 Hazard 5+ modifiers
  • 3 Deep Dive Scaling
    • 3.1 Deep Dive Resistance Scaling
  • 4 See Also
  • 5 References

Hazard Levels

Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:

  • Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard IconHazard LevelHazard BonusEnemy DamageEnemy
Attack Rate
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Difficulty Scaling (2)Difficulty Scaling (3)Difficulty Scaling (4)Difficulty Scaling (5)Difficulty Scaling (6)1 — Low Risk+25%0.50 / 0.50 / 0.50 / 0.500.801.000.800.100.750.600.150.70
Difficulty Scaling (7)Difficulty Scaling (8)Difficulty Scaling (9)Difficulty Scaling (10)Difficulty Scaling (11)2 — Challenging+50%0.70 / 0.80 / 0.90 / 1.000.901.000.900.201.000.500.150.80
Difficulty Scaling (12)Difficulty Scaling (13)Difficulty Scaling (14)Difficulty Scaling (15)Difficulty Scaling (16)3 — Dangerous+75%1.20 / 1.30 / 1.40 / 1.501.001.001.000.301.000.400.150.90
Difficulty Scaling (17)Difficulty Scaling (18)Difficulty Scaling (19)Difficulty Scaling (20)Difficulty Scaling (21)4 — Extreme+100%2.00 / 2.15 / 2.30 / 2.501.251.301.000.401.330.200.151.00
Difficulty Scaling (22)Difficulty Scaling (23)Difficulty Scaling (24)Difficulty Scaling (25)Difficulty Scaling (26)5 — Lethal+133%2.80 / 3.00 / 3.20 / 3.401.501.701.150.702.000.100.101.10

Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard LevelEnemy CountNormal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
1 — Low Risk0.15 / 0.25 / 0.45 / 0.650.700.45 / 0.55 / 0.70 / 0.850.20 / 0.40 / 0.60 / 0.800.20 / 0.40 / 0.60 / 0.80
2 — Challenging0.25 / 0.35 / 0.65 / 0.801.000.65 / 0.75 / 0.90 / 1.000.30 / 0.40 / 0.70 / 1.000.30 / 0.40 / 0.70 / 1.00
3 — Dangerous0.50 / 0.50 / 0.80 / 1.101.100.80 / 0.90 / 1.00 / 1.100.50 / 0.55 / 0.90 / 1.200.50 / 0.50 / 0.90 / 1.10
4 — Extreme0.75 / 0.75 / 1.15 / 1.351.201.00 / 1.00 / 1.20 / 1.300.70 / 0.75 / 1.00 / 1.600.70 / 0.70 / 1.00 / 1.30
5 — Lethal0.85 / 0.85 / 1.25 / 1.501.201.20 / 1.20 / 1.40 / 1.500.75 / 0.80 / 1.20 / 1.700.70 / 0.70 / 1.00 / 1.30
Difficulty Scaling (27) — Tough Enemies 10.85 / 0.85 / 1.25 / 1.501.201.80 / 1.80 / 2.10 / 2.251.125 / 1.20 / 1.80 / 2.551.05 / 1.05 / 1.50 / 1.95
Difficulty Scaling (28)Difficulty Scaling (29) — Tough Enemies 20.85 / 0.85 / 1.25 / 1.501.5962.10 / 2.10 / 2.45 / 2.6251.3125 / 1.49 / 2.10 / 2.9751.225 / 1.225 / 1.75 / 2.275

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Hazard 5+ modifiers

Aggressive EnemiesEnemy Projectile SpeedEnemy Attack RateEnemy Movement Speed
Difficulty Scaling (30)x1.1x1.33x1.23
Difficulty Scaling (31)Difficulty Scaling (32)x1.2x2x1.32
More EnemiesEnemy CountMax Active EnemiesMax Active SwarmersSpecial enemy poolDisruptive enemy poolVeteran Chance
Difficulty Scaling (33)x1.2x1.2x1.2-+1-
Difficulty Scaling (34)Difficulty Scaling (35)x1.5x1.5x1.5+1+2x1.15
Player VulnerabilityEnemy DamageFriendly FireEnvironmental Damage
Difficulty Scaling (36)x1.5x1.43x1.25
Difficulty Scaling (37)Difficulty Scaling (38)x2x2.14x1.5
Tough EnemiesExtra Large Enemy ResistanceLarge Enemy ResistanceNormal Enemy Resistance
Difficulty Scaling (39)x1.5x1.5-
Difficulty Scaling (40)Difficulty Scaling (41)x1.75x1.75x1.33

Deep Dive Scaling

Deep Dives include three additional Hazard difficulties custom-tailored for Deep Dives.

The numbers 3.5, 4.5 and 5.5 are loose shorthands meant to give a general idea of where the difficulties are relative to the options for regular missions. They are not "real" difficulties in the sense that the developers at GSG do not refer to them by those numbers internally.[2]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard IconHazard LevelEnemy DamageEnemy
Attack Rate
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Difficulty Scaling (42)Difficulty Scaling (43)Difficulty Scaling (44)Difficulty Scaling (45)Difficulty Scaling (46)Difficulty Scaling (47)3.5 — DD Hazard1.50 / 1.60 / 1.70 / 1.801.151.151.000.301.150.400.150.95
Difficulty Scaling (48)Difficulty Scaling (49)Difficulty Scaling (50)Difficulty Scaling (51)Difficulty Scaling (52)Difficulty Scaling (53)4.5 — DD Hazard2.30 / 2.45 / 2.60 / 2.801.351.501.100.551.660.200.151.05
Difficulty Scaling (54)Difficulty Scaling (55)Difficulty Scaling (56)Difficulty Scaling (57)Difficulty Scaling (58)Difficulty Scaling (59)5.5 — DD Hazard3.00 / 3.20 / 3.40 / 3.601.501.701.200.702.200.100.101.15

Deep Dive Resistance Scaling

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard LevelEnemy CountNormal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard0.60 / 0.60 / 0.90 / 1.201.100.85 / 0.95 / 1.10 / 1.200.60 / 0.65 / 0.95 / 1.40
4.5 — DD Hazard0.80 / 0.80 / 1.20 / 1.401.201.10 / 1.10 / 1.30 / 1.400.70 / 0.75 / 1.10 / 1.60
5.5 — DD Hazard0.85 / 0.85 / 1.25 / 1.501.201.30 / 1.30 / 1.50 / 1.600.75 / 0.80 / 1.20 / 1.70

See Also

References

  1. 1.0 1.1 Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further; usually 50%
  2. Developer stream on Mar 9, 2023
Difficulty Scaling (2024)
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